Last Days of Babel is a Work in Progress Scifi Visual Novel. A personal project that is at the end of its planning phase and I hopefully find the time to start soon. This project relies on a lot of different workflows. I created my own textures, filters, brushes, 3d models and sfx for this project. I was able to learn a lot about hard surface modelling, brush creation and optimizing asset creation while at the same time maintaining a reasonable worflow that is both fast and retains a good level of quality.